Elevate your underwater environments with the Humpback Whale Asset, enhanced by a procedural spline animation system for fluid, dynamic movements.
Dive Deeper into Aquatic Realism
This whale behaves in a lifelike manner, opening its mouth near the player and singing optional ‘whale songs’ for an immersive experience.
Comprehensive Animation System
- Procedural Spline Animation: Experience seamless, lifelike movements as the whale navigates through your scenes.
- Blendspace Integration: Combine 2 swimming animations and 3 distinct poses for natural, fluid motion.
Optimized Performance and Visual Fidelity
- 4 Levels of Detail (LODs): Ensure high performance without compromising on visual quality.
- Dual Texture Types: Choose between high-fidelity and performance-optimized textures to suit your project needs.
- Pre-configured Material Parent: Fine-tune details like scratches, dirt, and roughness with granular control.
Ready-to-Use Demo Scene
Jumpstart your project with an included demo scene, featuring:
- Underwater PostProcess Settings: Create a captivating underwater atmosphere.
- Caustic Lighting: Enhance realism with dynamic light reflections.
- Fog and Depth of Field: Add depth and mystery to your scenes.
- Pre-set Whale Paths: Showcase the power and flexibility of the Spline Blueprint system with multiple whales navigating pre-set paths.
Additional AssetsPosed Static Mesh
Perfect for museum displays, featuring a plastic-like material to mimic an exhibit.
Alternative Texture
A rusted, mossy texture for creating an atmosphere of abandonment.
Technical Details
Features:
Animations:
– Idle
– Swim
– Pose Left
– Pose Right
– Pose Mouth Open
Spline Animation Blueprint controls:
– Starting Distance along spline
– Toggle dynamic speed or maintain a constant speed.
– Toggle whether mouth opens near player
– Mesh Scale
– Show Spline
– Animation Playrates for slow and fast
– Animation Acceleration & Deceleration
– Distance for mouth to start opening
– Timing for how long to swim slow and fast
– Randomness multiplier of timing
– Movement speed acceleration & deceleration
– Movement speeds for slow and fast
– Intensity of rolling around corners
– Non-Dynamic speed, playrate & intensity
– Roll, rotation & movement smoothing values
– 1 Skeletal mesh
– A realistic Physics Asset for ragdoll effects (includes throat bone for flubber movement)
– A BlendSpace combined with 4 animations
– 2 Texture types (Adult and Baby)
– 1 Parent Material and 4 Material Instances (2 wet & 2 dry)
Scaled to Epic skeleton: Yes
Rigged: Yes
Rigged to Epic skeleton: No
Animated: Yes
Number of characters: 1
Number of Animations: 5
Animation types: In-place
Supported Platforms: Desktop PC / Mac / Xbox 1/ PS4 / HTC Vive / Oculus Rift
Documentation Included: Yes, in Blueprints