Clouds Lighting System

Date Updated:

Engine Version

File Size

60 MB

Download Link:

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Description

The plugin adds realistic light sources for 2D clouds or volumetric clouds.

 

It is also usable for particle systems, where large and cheap light sources are needed (smoke/fog/etc.)

 

Light sources include a bunch of customizable parameters:

  • intensity;
  • color;
  • attenuation;
  • falloff type (exponential/inverse square);
  • etc.

 

All parameters are accessible via Blueprints/C++ API and sequencer.

 

The plugin contains different light source types:

  • PointLight
  • SpotLight

 

Technical Details

Features:

  • Easy setup
  • No external dependencies
  • Unlimited lighting area
  • Customizable parameters
  • Network replicated
  • Compatible with any material

Code Modules:

  •  CloudsLighting [Runtime]

Number of Blueprints: 3

Number of C++ Classes: 4

Network Replicated: Yes

Supported Development Platforms: Windows

Supported Target Build Platforms: Windows

Support: thelukerrr@gmail.com or Discord (@Lukerrr) or Marketplace Questions

Documentation: https://clouds.lukerrr.io/docs/introduction.html

Guides: chttps://clouds.lukerrr.io/guides/guidelines.html

Change log: https://clouds.lukerrr.io/change-log.html

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