Slowly wandering scary ghosts for intense scenes in the game.
Technical Details
Features:
- Character blueprint (no input)
- AI controller blueprint
- Animation blueprint
- Foliage wind direction blueprint
- Camera render blueprint
- Camera shake blueprint
- Fog and smoke Niagara systems
- 4 animations
- 3 versions of skeletal meshes
Number of Blueprints:5
Input: no
Network Replicated: no
Materials:
- 6 materials
- 7 instances
- 1 material function
- 1 material parameter collection
Levels:
- Overview with how to use explained
- Demo map (as seen in video above)
Static meshes:
- 2 bushes
- eyes for the ghost
What does it do?
When you add the ghost to the level the level needs to have nav mesh bounds volume on it. The ghost then wanders around the navigable area slowly turning to it’s new directions. Character also has 2 other functions: appear and disappear that you can also see in start and end of the video above.
Supported Development Platforms: tested and developed in Windows
Documentation: how to use explained in overview map